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sorten of candy grants some kind of effect like sugarholic or suger rush that grant running speed or sorten amount of experience point :D
food can do a health regen. or band-aids can heal immediately (since kinds can't use big drugs like morphine)
Cards ( pokemon, yugioh, baseball, etc. ): Money
Water: Heal/Stamina (most water fountains are brokan or something.)
After eating too much you get a debuff that does instead of healing poisons you or gives you a slow effect we can probably call it "Over Dose" or "Withdrawal" for eating 2+ boost items
. overdose can kill ya or have somekind side-effect
i like the soda part that grant haste or some kind speen ect
positive thinking you all :D
I was actually trying to say it does both haste and heal.
I think instead the kid becomes a bloated beach ball when they drink too much! XD
OH GOD I WOULD DIE IF THAT HAPPENED IF THEY PUT ANIMATIONS LIKE THAT XD
this maybe too old for this game's generation but for comedic effect would be a classic.
Bag of marbles = good ole classic stumble and fall on both sides.
heelies shoes = go faster but in one direction.
I like that idea, being able to interact with things in your environment. Picking up pens/pencil's to stab, baseballs/basketballs to throw/stun, pick up chairs to fend off zombies, etc...
@ Other_Tom out of fashion items could find their way into the game by being in the lost & found? his way rare items from as far back as the schools founding could appear in the pool.
To a kid a school lunch should cause a debuff or be the most plausible cause for a zombie outbreak.
Energy drinks for more energy. You must find them by smashing vending machines.
I really love the idea of band aid for health.
I think your idea of using collectable cards as money is brilliant!
I'd rather use school lunches as an acid trap
yes, that brings back memories of KND. Would love to be able to play a collectible card game with it also.
I was thinking mabye they could both be collectibles and money. Or the card could A)show off monsters and be a minigame or B) Be a collectible/money that tells you a various monster's abilities and health. Once you kill a strong one of it you get the card and will know its abilities. I got that idea from lollipop chinsaw, my favorite game right now.
cards could be money or at least a item to trade for better gear, rare cards could grant buffs or be traded in for special items or rare weapons with better stats or passive abilities. another possibility rare cards could be the requirement for unlocking other classes.
Mmm Pokemon cards..... I remember the days in school trading them with my random people just cause trying to get an Abra and a wartortle *lost in reminiscing*
if you saw my PREVIOUS post up there you would've saw I already said that. Don't steal mah ideaz. >:T
actually it is more just an expansion of the idea. as is the rest of this whole chain of posts and board in general. you threw an idea out there and we are just working the details out of how it might be expanded into actual use. Massive Black will just look at the possible ideas and they will decide what and how they want to implement them, if at all.
you suggested using them as money or information on the mobs or bosses. Kudos great beginning of an idea, but as with all ideas they can be further developed and expanded. There is no need to have to pat you on the head or credit you for the original idea every time someone expands on the idea in the same post.
I suggested an expansion of the money idea. cards as currency to buy items/upgrades/ect that could be spent at another merchant other then the XP one (Massive Black has already announced). we have all ready seen merit badges as providing bonuses, so the rare card providing passive bonuses idea is just a further expansion of that idea. rare cards used to unlock classes. rare cards as currency for rare items/weapons/ect. I think most MMOs have some form of that idea. WOW is a good example kill a boss get a token to trade in for gear, or collect x number of the tokens to turn in for gear.
what about candy for stamina but if you eat to much you get a speed debuff?
Randomly appearing mystery food in the kitchen freezers that either
MAX the player's health (cause maybe the school lunch is good one day...and not 500,000 years old hamburger patties)
or give them a STOMACHACHE buffer (e.g. decrease in speed, needing to barf randomly during a fight <<< period of vulnerability)
Or..... Slime in the ice machine >.>
Don't know what's worse, the bad food or being infected by a zombie.
How do you think the zombies were made?
Obviously the Lunch Lady has some 'splaining to do.
Yup yup yup, or that......
And you don't know what the effect of the food/slime is until a while later, cause after you eat it you get a 'feeling kind of weird' buffer,
then, either an 'invigorated' --> 'energized' (max out health) series of buffers,
or a 'feeling kind of queasy' --> 'definitely sick' series of buffers
OH. Being able to break into the science labs and play a minigame after unlocking the supplies closet to create biohazards/chemical bombs to use against zombies. :)
I thot they were made when a daddy zombie and a mommy zombie loves each other very much...you know the birds and the bees?
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