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Clique Zombie and Bosses
What is a school with your school archetypes, cliques and clubs?
Queen Bee - that popular girl with the gaggle of girls (sidekicks 3-4 normal, 5-6 harder difficulties) following her around. As a zombie she has the ability to bring her dead sidekicks back. So kill her first, and her sidekicks will become lost to what to do.
Banker - That gossipy girl that loves to spread nasty rumors about people. Well as a zombie she loves to tell everyone where the delicious brains are called the mob to come after you.
Loner/stalker - that unimpressionable guy that seems to be vanish from your sight but be in the corner of your eye. Vanishing zombie who sneaks attack you then run away.
Cheerleaders: extremely agile and coordinated attacks. Try not to get caught in the middle of their "routine" or else they'll take an arm, leg or worse your brain.
Football Jocks: football power houses, the rush attack to tackle to knock you over. But when they miss they fall over or when they hit the wall they suffer a concussion making it your chance to smash those helmeted heads in. hard to take down.
Gym class regulars: 1 word," dodgeball" 'nuff said.
Science Club: physically weak but they set traps (landmines, trip wire, etc) against the hero. More annoying than threat. Perhaps they drop stuff needed to
Swimming club: not sure are there water stages
Locker lurker: an unfortuante person that got stuffed into a locker who transformed while inside. They will suddenly rush out as you walk by the locker and they aren't happy.
I can see this working
pff- The gym Class regulars Description made me laugh xD
Swimming Club can like, occupy the changing/locker rooms or something I think. But water stages, I don't know.
Thanks HotokiChan. Just thinking maybe if there was a school swimming pool outdoor or indoor and the changeroom within the vicinity. If not doesn't matter too much.
Another one I thought of based off of someone's idea for jump rope weapon but with a twist.
Jump Rope zombie:
Possible methods of use.
-Lasso a character and pull them towards it
-skipping fast acts as a shield that deflects incoming projectiles (meaning you HAVE TO switch to melee).
Possible counters or balancing
-once melee'd while shielding will cause rope to tangle around itself opening up opportunity for other ranged chars to get their shots in
-will as opposed to a lock down hold when lasso'd, it will be more like MK Scorpions "git over here" then proceed to attack freeing the character to counter.
These are some pretty good ideas. I especially like the locker lurkers. Maybe the swim club could be like them; you walk by/swim in the pool, and they surface.
Hey, developers! T3dd13's got some excellent concepts over here!
Thanks for the support idiotslayer and ShredHead.
Remember that laid-back guy in the back of the class who you'd never see angry but when you do that guy is actually borderline psychotic. Yeah now that he is a zombie he is still pretty chill. But as you start doing damage to him, he progressively gets angry then....RAGE!!!! Suddenly he is faster, sturdier and hits harder.
Wow, awesome ideas!
Teacher's pet: Summons teacher zombies when they see you. They run on all fours.
Sounds good. Maybe it should be the other way around. Have a teacher zombie who is protected by the teacher's pet (or TP(s) [double entendre for Toilet Paper] as we called them in my school) We can have them run on all fours and leashed to the teacher with toilet paper.
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