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Clique Zombie and Bosses
  • t3dd13t3dd13 June 2012
    What is a school with your school archetypes, cliques and clubs?

    Females Zs:

    Queen Bee - that popular girl with the gaggle of girls (sidekicks 3-4 normal, 5-6 harder difficulties) following her around. As a zombie she has the ability to bring her dead sidekicks back. So kill her first, and her sidekicks will become lost to what to do.

    Banker - That gossipy girl that loves to spread nasty rumors about people. Well as a zombie she loves to tell everyone where the delicious brains are called the mob to come after you.


    Male Zs:

    Loner/stalker - that unimpressionable guy that seems to be vanish from your sight but be in the corner of your eye. Vanishing zombie who sneaks attack you then run away.


    School clubs/cliques/atheletics

    Cheerleaders: extremely agile and coordinated attacks. Try not to get caught in the middle of their "routine" or else they'll take an arm, leg or worse your brain.

    Football Jocks: football power houses, the rush attack to tackle to knock you over. But when they miss they fall over or when they hit the wall they suffer a concussion making it your chance to smash those helmeted heads in. hard to take down.

    Gym class regulars: 1 word," dodgeball" 'nuff said.

    Science Club: physically weak but they set traps (landmines, trip wire, etc) against the hero. More annoying than threat. Perhaps they drop stuff needed to

    Swimming club: not sure are there water stages

    Locker lurker: an unfortuante person that got stuffed into a locker who transformed while inside. They will suddenly rush out as you walk by the locker and they aren't happy.
  • HotokiChanHotokiChan June 2012
    I can see this working
    So much
    pff- The gym Class regulars Description made me laugh xD
    Swimming Club can like, occupy the changing/locker rooms or something I think. But water stages, I don't know.
  • t3dd13t3dd13 June 2012
    Thanks HotokiChan. Just thinking maybe if there was a school swimming pool outdoor or indoor and the changeroom within the vicinity. If not doesn't matter too much.

    Another one I thought of based off of someone's idea for jump rope weapon but with a twist.

    Jump Rope zombie:

    Possible methods of use.
    -Lasso a character and pull them towards it
    -skipping fast acts as a shield that deflects incoming projectiles (meaning you HAVE TO switch to melee).

    Possible counters or balancing

    -once melee'd while shielding will cause rope to tangle around itself opening up opportunity for other ranged chars to get their shots in
    -will as opposed to a lock down hold when lasso'd, it will be more like MK Scorpions "git over here" then proceed to attack freeing the character to counter.
  • idiotslayeridiotslayer June 2012
    These are some pretty good ideas. I especially like the locker lurkers. Maybe the swim club could be like them; you walk by/swim in the pool, and they surface.
  • ShredHeadShredHead June 2012
    Hey, developers! T3dd13's got some excellent concepts over here!
  • t3dd13t3dd13 June 2012
    Thanks for the support idiotslayer and ShredHead.
  • t3dd13t3dd13 June 2012
    Rager Zombie

    Remember that laid-back guy in the back of the class who you'd never see angry but when you do that guy is actually borderline psychotic. Yeah now that he is a zombie he is still pretty chill. But as you start doing damage to him, he progressively gets angry then....RAGE!!!! Suddenly he is faster, sturdier and hits harder.
  • Aya_ShameiamruAya_Shameiamru June 2012
    Wow, awesome ideas!
  • SpeedySpeedy June 2012
    Teacher's pet: Summons teacher zombies when they see you. They run on all fours.
  • t3dd13t3dd13 June 2012
    @speedy

    Sounds good. Maybe it should be the other way around. Have a teacher zombie who is protected by the teacher's pet (or TP(s) [double entendre for Toilet Paper] as we called them in my school) We can have them run on all fours and leashed to the teacher with toilet paper.

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