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ZPG - Early Char Dev (Gunslinger/Heavy Guns) & UI
Early stuff but we thought you'd like to check it out. Everything is subject to change until we get it just right. Enjoy!
Gunslinger early character development
Heavy Guns early character development
UI early development
This is a cool UI, quick question, Well there be both boy and girl versions of each class?
Edit: Got this question answered!
Right click > View image = larger picture.
Wait a sec, Back pack, lunch box looking item, First weapon idea had lunch box style items, YOU GOT MY HOPES UP!
CRYING A ND SCR AMIN G
have i told you to shut up and take my money yet?
Give heavy guns a flamethrower and i just might be convinced to donate.
i like my guns just the way it is :D
the equipment UI looks awesome !! character customization UI might sound even awesome
Just who knows,knows:gun kata
I just noticed that the ammo on the gunslingers guns is 6/66. O_o coincidence?
Buffy "The Slayer" is a nice touch :D
that will be one of the abilities when this character goes into production. the weapon will most likely shoot holy water/acid/burning fuel type stuff that burns and or can be ignited. we want a flamethrower as much as you do =D
So will the class you have be decided by what weapons you equip in the loadout, or do you choose a class and then pick weapons accordingly. It seems to me to be more like the former, since the descriptions below the characters talk about only when you equip the items you get the skills, instead of it all being set from the start
The way I interpret it is you pick a class and some abilities are decided by weapons, some are class based.
^ what she said ^
It all makes sense now
That makes classes a bit more interesting, but I hope that certain weapon types wont be better than others for each class in terms of skill options.
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